Marrow March

The Essence Tree

The Essence Tree is Marrow March's permanent upgrade tree. Essence is earned by holding assaults and is kept when a run ends, so every attempt makes the next one stronger. The tree has 351 upgrades in6 disciplines. No upgrade has more than five levels, and each one is revealed only once the one before it is bought, so the tree grows as you climb.

Warfare (69) · Stronghold (39) · Commerce (76) · Doctrine (59) · Arcana (63) · Works (45)

Warfare

What your soldiers hit with: damage, attack speed and the rest of the fight. 69 upgrades.

UpgradeEffectLevels
Damage+5% unit damage5
Damage II+5% unit damage5
Damage III+5% unit damage5
Damage IV+8.5% unit damage5
Damage V+12% unit damage5
Damage VI+16% unit damage5
Attack Speed+5% attack rate5
Attack Speed II+5% attack rate5
Range+5% range5
Drill Grounds+6% attack rate5
Double Shot+1% archer double shot5
Double Shot II+1% archer double shot5
Crit Chance+3% crit chance5
Crit Chance II+3% crit chance5
Piercing+1 armour pierced5
Long Shot+4% range5
Long Shot II+4% range1
Fletching+4% projectile speed5
Fletching II+4% projectile speed5
Crit Damage+15% crit damage5
Sunder+1 armour pierced5
Honed Edge+6% unit damage5
Honed Edge II+6% unit damage5
Honed Edge III+6% unit damage5
Honed Edge IV+6% unit damage1
Executioner (keystone)Cull foes below 8% HP1
Siege Crew+4% blast radius5
Siege Crew II+4% blast radius5
Siege Crew III+4% blast radius1
Siege Crew IV+4% blast radius1
Quick Crew-6% stone flight time5
Shatter+5% blast radius5
Shatter II+5% blast radius5
Gale Force+5% push distance5
Gale Force II+5% push distance5
Gale Force III+5% push distance1
Gale Force IV+5% push distance1
Broad Front+4% gust width5
Broad Front II+4% gust width5
Storm Rider+6% gust speed5
Storm Rider II+6% gust speed5
Resonance+4% chant potency5
Resonance II+4% chant potency5
Resonance III+4% chant potency1
Resonance IV+4% chant potency1
Long Breath+4% chant duration5
Long Breath II+4% chant duration5
Quicker Breath-5% chant cooldown5
Lingering Flame+5% status duration5
Lingering Flame II+5% status duration5
Veteran Cadre+5% veterancy gain5
Veteran Cadre II+5% veterancy gain5
Veteran Cadre III+5% veterancy gain5
Veteran Cadre IV+5% veterancy gain5
Giant Killer+5% damage to a Colossus5
Giant Killer II+5% damage to a Colossus5
Giant Killer III+5% damage to a Colossus5
Giant Killer IV+5% damage to a Colossus1
Colossus Bane+5% damage to a Colossus5
Colossus Bane II+5% damage to a Colossus5
Colossus Bane III+5% damage to a Colossus5
Colossus Bane IV+5% damage to a Colossus3
War Machine+5% unit damage5
War Machine II+5% unit damage5
War Machine III+5% unit damage5
War Machine IV+6.5% unit damage5
War Machine V+8.5% unit damage5
War Machine VI+10% unit damage5
War Machine VII+5% unit damage5

Stronghold

The wall and the ground before it: wall strength, repairs, and how far out your soldiers may stand. 39 upgrades.

UpgradeEffectLevels
Wall HP+25 wall HP5
Wall HP II+25 wall HP5
Masonry+3 HP per repair5
Frontier+1 deploy column5
Frontier II+1 deploy column1
Quarry-8% repair cost5
Standing Garrison+2 HP mended per assault5
ScoutingReveals the coming assault1
Scouting IIReveals the coming assault1
Deep Footing+30 wall HP5
Deep Footing II+30 wall HP3
Reinforced Ramparts+1% wall mitigation5
Spike Pits+4% spike salvage5
Last Stand (keystone)Faster while the wall fails1
Mortar Lore+1 Bone Mortar charge3
Mortar Lore II+1 Bone Mortar charge1
Drystone+5 HP per repair5
Cut Stone-6% repair cost5
Night Watch+3 HP mended per assault5
Bulwark+45 wall HP5
Bulwark II+45 wall HP5
Self-Mending Stone+1% of the wall mended per assault5
Self-Mending Stone II+1% of the wall mended per assault1
Deeper Dig+2% wall mitigation3
Deeper Dig II+2% wall mitigation1
Iron Bands+60 wall HP5
Iron Bands II+60 wall HP5
Bloodied Stakes+6% spike salvage5
Watchfires (keystone)Scouting reads one level deeper1
Old Foundations+4% of the wall mended each assault5
Old Foundations II+4% of the wall mended each assault1
Citadel+2% of the wall mended per assault5
Unbroken+80 wall HP5
Unbroken II+80 wall HP5
Unbroken III+80 wall HP5
Unbroken IV+80 wall HP5
Unbroken V+80 wall HP5
Far Sight+3% range5
Deep Foundations+2 Bone Mortar charges3

Commerce

Gold: what the dead pay, what a run starts with and what things cost. 76 upgrades.

UpgradeEffectLevels
Gold Gain+5% gold from kills5
Gold Gain II+5% gold from kills5
Gold Gain III+5% gold from kills5
Gold Gain IV+6.5% gold from kills5
Gold Gain V+8.5% gold from kills5
Gold Gain VI+10% gold from kills5
Starting Gold+40 starting gold5
Cheap Steel-6% unit and upgrade cost5
Salvage+5% sell refund3
Salvage II+5% sell refund1
Gilded Bones+1% glittering spawn3
Gilded Bones II+1% glittering spawn1
War Chest+60 starting gold5
Bulk Steel-5% unit and upgrade cost5
Toll Roads+5% gold from kills5
Toll Roads II+5% gold from kills5
Toll Roads III+5% gold from kills5
Toll Roads IV+5% gold from kills5
Toll Roads V+5% gold from kills5
Toll Roads VI+5% gold from kills5
Golden Harvest (keystone)Every 100th kill pays 20x1
Gold Teeth+8% gold from a glittering foe5
Gold Teeth II+8% gold from a glittering foe5
Gold Teeth III+8% gold from a glittering foe5
Gold Teeth IV+8% gold from a glittering foe5
Gold Teeth V+8% gold from a glittering foe5
Spoils of War+5% gold from a Colossus5
Spoils of War II+5% gold from a Colossus5
Spoils of War III+5% gold from a Colossus5
Spoils of War IV+5% gold from a Colossus5
Spoils of War V+5% gold from a Colossus5
Spoils of War VI+5% gold from a Colossus5
Essence Flow+4% essence earned5
Essence Flow II+4% essence earned5
Essence Flow III+4% essence earned5
Essence Flow IV+4% essence earned5
Reliquary+5% diamonds from a Colossus5
Reliquary II+5% diamonds from a Colossus5
Reliquary III+5% diamonds from a Colossus1
Reliquary IV+5% diamonds from a Colossus1
Deep Pockets-4% unit and upgrade cost5
Scrap Rights+6% sell refund3
Scrap Rights II+6% sell refund1
Counting House+6% essence earned5
Counting House II+6% essence earned5
Counting House III+6% essence earned5
Counting House IV+6% essence earned5
Gilded Veins+1.5% glittering spawn3
Gilded Veins II+1.5% glittering spawn1
King’s Ransom+7% gold from a Colossus5
King’s Ransom II+7% gold from a Colossus5
King’s Ransom III+7% gold from a Colossus5
King’s Ransom IV+7% gold from a Colossus5
King’s Ransom V+7% gold from a Colossus5
King’s Ransom VI+7% gold from a Colossus5
Tithe-8% city upkeep5
Mason Guild+5% construction speed5
Mason Guild II+5% construction speed5
Mason Guild III+5% construction speed5
Mason Guild IV+5% construction speed5
Open Gates+5% refugees5
Open Gates II+5% refugees5
Open Gates III+5% refugees5
Open Gates IV+5% refugees5
The Foundry-5% unit and upgrade cost5
The Foundry II-5% unit and upgrade cost1
The Hollow Vault+6% diamonds5
The Hollow Vault II+6% diamonds5
The Hollow Vault III+6% diamonds1
The Hollow Vault IV+6% diamonds1
The Mint+6% gold from kills5
The Mint II+6% gold from kills5
The Mint III+6% gold from kills5
The Mint IV+10% gold from kills5
The Mint V+14% gold from kills5
The Mint VI+18% gold from kills5

Doctrine

Running the siege: commander EXP, buying in bulk and the speed of the game. 59 upgrades.

UpgradeEffectLevels
Drill Manual+4% commander EXP5
Drill Manual II+4% commander EXP5
Drill Manual III+4% commander EXP5
Drill Manual IV+4% commander EXP5
QuartermasterShift-click buys +23
Quartermaster IIShift-click buys +21
War Drums+1 game speed step1
War Drums II+1 game speed step1
Field Promotion-8% promotion cost5
Academy-8% skill cost5
Logistics-6% unit upgrade cost5
Standing Orders (keystone)Mends the wall up to 25% each assault1
War College+6% commander EXP5
War College II+6% commander EXP5
War College III+6% commander EXP5
War College IV+6% commander EXP5
Supply LinesShift-click buys +33
Supply Lines IIShift-click buys +31
Forced March+1 game speed step1
Forced March II+1 game speed step1
Officers’ Mess-10% promotion cost5
Libraries-10% skill cost5
Armoury-8% unit upgrade cost5
Grand Strategy+4.5% commander EXP5
Grand Strategy II+4.5% commander EXP5
Grand Strategy III+4.5% commander EXP5
Grand Strategy IV+6% commander EXP5
Grand Strategy V+7.5% commander EXP5
Grand Strategy VI+9% commander EXP5
Standing Masons (keystone)Raises the mend floor another 25%1
Veteran Corps+5% veterancy gain5
Veteran Corps II+5% veterancy gain5
Veteran Corps III+5% veterancy gain5
Veteran Corps IV+5% veterancy gain5
Veteran Corps V+5% veterancy gain5
ReservesShift-click buys +53
Double Time+1 game speed step1
Staff College+5% essence earned5
Staff College II+5% essence earned5
Staff College III+5% essence earned5
Staff College IV+5% essence earned5
The Long Watch+5% commander EXP5
The Long Watch II+5% commander EXP5
The Long Watch III+5% commander EXP5
The Long Watch IV+5% commander EXP5
The Long Watch V+5% commander EXP3
The Long Watch VI+5% commander EXP1
The Long Watch VII+5% commander EXP5
General Staff+5% commander EXP5
General Staff II+5% commander EXP5
General Staff III+5% commander EXP5
General Staff IV+8.5% commander EXP5
General Staff V+12% commander EXP5
General Staff VI+15% commander EXP5
Field Forge-6% unit and upgrade cost5
Sappers+5% construction speed5
Sappers II+5% construction speed5
Sappers III+5% construction speed1
Sappers IV+5% construction speed1

Arcana

Essence and the curses: more Essence from every assault, and what the curses pay and take. 63 upgrades.

UpgradeEffectLevels
Bone Lore+6% essence earned5
Bone Lore II+6% essence earned3
Curse Lore+6% gold from every curse borne5
Curse Lore II+6% gold from every curse borne3
Wardstones-4% curse severity (payout untouched)5
Wardstones II-4% curse severity (payout untouched)1
The Chronicle+5% EXP from every curse borne5
The Chronicle II+5% EXP from every curse borne3
The Deep Vault+4% of a cursed Colossus’s diamonds5
The Black Ledger+5% gold from every curse borne5
The Black Ledger II+5% gold from every curse borne5
The Black Ledger III+5% gold from every curse borne1
The Black Ledger IV+5% gold from every curse borne1
Unbroken Chain (keystone)Every curse chain opens at full depth at once1
Sigil Craft+5% diamonds from a Colossus5
Sigil Craft II+5% diamonds from a Colossus5
Sigil Craft III+5% diamonds from a Colossus1
Sigil Craft IV+5% diamonds from a Colossus1
Gravebinding+2% artifact chance5
Ledger Rites+5% gold from kills5
Ledger Rites II+5% gold from kills5
Ledger Rites III+5% gold from kills5
Ledger Rites IV+5% gold from kills5
Warding Glyphs+40 wall HP5
Warding Glyphs II+40 wall HP5
The Hourglass-8% chant cooldown5
Death Mark+5% damage to a Colossus5
Death Mark II+5% damage to a Colossus5
Death Mark III+5% damage to a Colossus5
Death Mark IV+5% damage to a Colossus5
Death Mark V+5% damage to a Colossus3
Death Mark VI+5% damage to a Colossus1
Crowned Bone+5% essence earned5
Crowned Bone II+5% essence earned5
Crowned Bone III+5% essence earned5
Crowned Bone IV+5% essence earned5
Crowned Bone V+5% essence earned5
Crowned Bone VI+5% essence earned5
Rune Edge+2 armour pierced5
Ember Ward+5% status duration5
Ember Ward II+5% status duration5
Ember Ward III+5% status duration5
Soul Tithe+3% artifact chance5
Ossuary Crown+5% diamonds from a Colossus5
Ossuary Crown II+5% diamonds from a Colossus5
Ossuary Crown III+5% diamonds from a Colossus5
Ossuary Crown IV+5% diamonds from a Colossus5
Ossuary Crown V+5% diamonds from a Colossus3
Ossuary Crown VI+5% diamonds from a Colossus1
Lich Sight+6% range5
Lich Sight II+6% range1
Endless Vigil+3% of the wall mended per assault5
The Long War+5% unit damage5
The Long War II+5% unit damage5
The Long War III+5% unit damage5
The Long War IV+8.5% unit damage5
The Long War V+12% unit damage5
The Long War VI+16% unit damage5
The Long War VII+5% unit damage5
Ascendancy+5% essence, EXP and diamonds5
Ascendancy II+5% essence, EXP and diamonds5
Ascendancy III+5% essence, EXP and diamonds5
Ascendancy IV+5% essence, EXP and diamonds5

Works

Traps, wall guns and the gatehouse engines. 45 upgrades.

UpgradeEffectLevels
Sharpened Stakes+6% trap damage5
Sharpened Stakes II+6% trap damage5
Sharpened Stakes III+6% trap damage5
Sharpened Stakes IV+8% trap damage5
Sharpened Stakes V+10% trap damage5
Sharpened Stakes VI+12% trap damage5
Deep Set+7% trap charges5
Deep Set II+7% trap charges5
Deep Set III+7% trap charges5
Deep Set IV+7% trap charges5
Deep Set V+7% trap charges5
Deep Set VI+7% trap charges5
Lingering Work+25% hold, slow and strip duration5
Lingering Work II+25% hold, slow and strip duration1
Salt and Rust+2 armour stripped5
Scavenged Iron-10% rearm cost5
Scavenged Iron II-10% rearm cost1
Hair Trigger-1 body needed to spring a charge3
Buried Teeth+9% trap damage5
Buried Teeth II+9% trap damage5
Buried Teeth III+9% trap damage5
Buried Teeth IV+9% trap damage5
Buried Teeth V+9% trap damage5
Buried Teeth VI+9% trap damage5
Buried Teeth VII+9% trap damage5
Buried Teeth VIII+9% trap damage5
Buried Teeth IX+9% trap damage5
Buried Teeth X+9% trap damage5
Bored Barrels+8% tower damage5
Bored Barrels II+8% tower damage5
Bored Barrels III+8% tower damage5
Bored Barrels IV+11% tower damage5
Bored Barrels V+13% tower damage5
Bored Barrels VI+16% tower damage5
Drilled Crews-4% tower cooldown5
Drilled Crews II-4% tower cooldown5
Drilled Crews III-4% tower cooldown1
Drilled Crews IV-4% tower cooldown1
Raised Embrasures+12% tower range5
True Bore+14% tower damage5
True Bore II+14% tower damage5
True Bore III+14% tower damage5
True Bore IV+14% tower damage5
True Bore V+14% tower damage5
True Bore VI+14% tower damage5